Photorealistic rendering: mental ray- It’s common practice to create photometric Target lights in the Left or Front viewport to set its directional point (e.g. ![]() To achieve this, simply ensure that, there’s enough distance between each light in the scene.Īlso, test render the effect of each light created, especially when a key parameter is changed. One of the preliminary steps often taken to light up a scene realistically, is to create a clear definition between dark and bright areas: Depth.
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